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Roles in 16 Air Assault Bridage


When 16AA deploy on operations everyone has a part to play in achieving the mission objective. The wide variety of role available in the infantry sections and across our supporting arms offer something for everyone. In every case we try to base our tactics, techniques and procedures on real-life British Army practice. You will join as a rifleman, but with the right training you can quickly move into a more specialised role.



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Air Assault Infantry


The infantry make up the majority of our unit and are essential in any operation. They are the people whom move in close of the objective. Within the infantry there are a variety of roles available. The roles described in here are for within the sections only. Below this paragraph, you will find a selection of those roles.


Section Commander

As a Section Commander, you will be charged with the responsibility of leading the men under your command on Operations and Training. As a Corporal, you will form the foundation of an 8-10 man section, providing solid leadership and decision making abilities, whilst at the same time motivating and getting the very best out of the Riflemen that serve under you.


You will be the driving force of your section, ensuring that everyone has been fully briefed, has everything that they need, and that they reach their objectives in order to carry out your Platoon Commanders intent. This will come in the form of preparing Section OPORDS, performing Radio and Gear checks, issuing Movement, Quick Battle Orders and Fire Control Orders, being constantly aware of your situation and surroundings so that you can react swiftly, and leading your section into contact.

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Section 2IC

The Section 2IC or Second In Command helps to form the command structure of the section. As a Lance Corporal, you will be placed in a position to not only assist with the day to day running of the section and directly support the Section Commander during Operations and Training, but also be placed in a position to directly take over the section, should the Section Commander be incapacitated or unavailable.


You will be charged with ensuring that orders are effectively carried out, making sure that arcs of fire are designated and arranged swiftly, checking the spacings between each individual Rifleman whilst moving or when the section has gone firm, and communicating with the Platoon Commander or Platoon Sergeant when the need arises... All whilst taking command of your own Fire Team.

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Rifleman

The Rifleman forms the backbone of the section. Every specialised role within the section is a Rifleman first and foremost, and a specialist second. As a Rifleman, you will be responsible for ensuring that your arc is effectively covered when moving, or when going firm. You will be charged with expertly calling out contact and sighting reports to your section whenever potential or imminent threats have been discovered, and then delivering the sections fire-power onto that target through the use of your L85A2 Individual Weapon.


You will be at the forefront of operations, whether it be patrolling and securing known hostile locations or simply keeping the peace, through to assaulting entrenched or defended positions, destroying the enemy and allowing for your Platoon to seize its objectives. Additionally the Rifleman is also charged with carrying and operating the M136 AT4 Multipurpose Light Anti-Tank Weapon. You will be trained in the usage of Light Anti-Tank and will form part of a small Anti-Tank Team within your section, combating armoured threats as and when they arise.

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Point-man

As a Point-man, you will be at the front of the section whilst moving, forming the basis for section formations. A strong and competent mind for navigation will be your biggest asset as you will be leading your section through varying types of terrain, cover and obstacles. Working very closely with the Section Commander, you will advise on routes to use, and make sure at all times that you are aware of where you are and ultimately where you are going. Keen and vigilant observational skills are needed, as you are the eyes of the section, spotting obstacles or openings, potential threats to the front of your section, or enemy movement and positions.


To assist you with your task as Point-man, you'll be carrying the THOR III IED Jammer, preventing Radio Controlled IED's from detonating, in addition to utilising a Minesweeper to detect potential threats to the section and clear the ground, forging a path for the section to move through. You will work in tandem with the Combat Engineer to locate and identify potential threats, and then neutralise them.


Light Machine Gunner

The Light Machine Gunner (LMG) forms a large portion of the sections fire-power, rolled into a single versatile weapon. You'll be carrying the L110A2 FN Minimi and charged with the responsibility of protecting the sections left / right flanks and the rear whilst moving. As soon as you've reached your destination, you'll be providing a large portion of the sections Base of Fire, delivering accurate and devastating suppression fire onto enemy positions, allowing for the rest of your section to effectively assault and destroy the enemy.


Combat Team Medic

The combat team medic is one of the most important roles in any section, they are required to understand the combat drills of a rifleman and have the medical knowledge to provide any casualties with a good level of care at the point of contact.


In order to become a good CTM you require a good knowledge of the medical system in place, and a good attention to detail in order to insure that the correct information is passed on and thus increasing the survival chance of their section members.



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Fire Support Group


FSG is a support element to the infantry, as a part of FSG you will be using weapons that are built for long range engagements of the enemy and you will most of the time be supporting the company as they move on their targets. You will also be tasked to engage enemy strong points and armor.

Sniper
The sniper within FSG is tasked to point out threats and targets for the rest of the company and also tasked to take out targets at medium and long range.

Spotter

The spotter/marksman is a part of the sniper team and helps the sniper pick out targets and gives the range to him so he will be able to send the shot where it has to go. He is also the pointman for FSG when they are on foot.


General Purpose Machine Gunner

GPMG gunners are the heavy support for the infantry and are there to lay down suppressive fire onto the enemy so the infantry can move up safe, the GPMG gunners also there to engage enemy light vehicles and emplacements.

GPMG

Javalin Operator

Javalin crew is the part FSG that is tasked with identifying enemy threats that the normal infantry cannot take out and is tasked to take out emplacements and armor, as well supporting with pointing out enemy threats that can be engaged by the normal infantry

Javelin gunner

Static Weapons

The static weapons are a part of FSG when they have a firing base to operate out from, with these weapons FSG can provide support without leaving the fortified positions they are in the static weapons include; GPMG, 50 Cal machine gun, Javalin missile systems and Grenade Machine Gun (GMG)


Light Support

Light support is a more mobile part of FSG where you will be operating on foot alongside the infantry platoons, you will most of the times be using GPMG (General Purpose Machine Gun), Marksman rifle and sniper rifle.


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Royal Horse Artillery



Gunner

The backbone of the Royal Artillery, gunners are responsible for receiving target data from the CP (see below) and laying, loading and firing the heavy guns of the Artillery. Gunners are expected to know the usage and drills associated with the various equipment the battery uses.


Observation Post Assistant (OP Ack)

An OP Ack is responsible for calling in the supporting fires and rotary logistics of the Company. Based on the modern day Fire Support Teams drawn from the ranks of the Royal Artillery, members in this role are qualified to call for fire missions from the guns of the Artillery, as well as the precision strikes of the Company�s Fixed Wing and Rotary assets. The FST is also responsible for calling in rotary logistics, such as transport helicopters or rotary based med-evacs. In a nutshell, if it shells or it flies, the members of the FST are responsible for calling it in.


Fire Support Team Commander

The head of the Fire Support Team. He is the head observer on the ground with the Company on operations. Similar in role to his OP Acks, the FST Commander has the final say on authorising the use of supporting fires in any given situation.


Battery CP (Command Post)

Head of the gunline in Ops and administrative head of the whole of 7RHA. In game, the CP acts as the bridge between the FST and the 7RHA�s guns. FST teams will give target data to the CP, who calculates the required solutions, and then translates this into data usable by his battery to provide indirect and direct artillery fire.



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Signals Squadron


Signaller

The Company or Platoon Signaller's role is to pass Information from the Company TAC or one of the Platoon commanders to the rest of the company, and disseminate any relevant information to the Callsign you are attached to. You must also be able to make sense of and then condense a large amount of information given to you, often in a stressful situation, and pass it along in a clear and concise message.

signaller

ICOM Operator

As the Company ICOM Operator, your role is to listen in on captured and decrypted enemy communications, and pull from them information which may point the company towards the location, number and type of enemy that the company. You also need to be listening for any possible communications that suggest an ambush or assault on a friendly element.


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Close Support Medical Regiment


16 CSMR are dedicated medics, who provide high levels of care to any casualties sustained during our operations. Responsibility falls on 16CSMR insure that the best level of care is available from the point a casualty is taken, to the point that they enter a dedicated medical facility. Members of 16CSMR operate at a platoon level and above, and are required to do so with relative independence.


Combat Medical Technician

At the call of casualty, is the CMT that is the link between the forward elements and the higher level of care that the casualty will require well away from the front line. They are usually attached to the platoon HQ elements, and will for the most part work out of designated CCPs(Casualty Collection Points).


To become a CMT requires a greater understanding of the medical system available, and requires a good level of communication skills. As with the CTM a good eye for detail is a must, along with a cool head under pressure.

MERT


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Joint Helicopter Command


Pilot
As a pilot, you are in command of the aircraft you are flying. You are responsible for ensuring the safety of those onboard and adhering to commands from Flight Lead. You are accountable for any action the aircraft partakes in. Your training will cover all aspects and responsibilities so that you are fully trained and competent. Chinook

Weapon System Operator
As a Co-pilot, you are second in command of the aircraft you are onboard. You are responsible for ensuring the safety of those onboard and adhering to commands from Flight Lead. Pilot

Loadmaster
As the loadmaster you are responsible for completing Pre-Flight check sheets with aircrew, check aircrew equipment has been stowed properly.

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