About the 16AA

16AA is a Multi-national Arma 3 Milsim Group; a gaming community built and developed around Bohemia Interactive's flagship first person shooter: Arma 3.

As a community we have roots dating back to 2005 and the original Operation Flashpoint franchise, but were early adopters of the Arma series upon its release. We have a great deal of experience extracting the most from the game that we play and our success is in large due to the unprecedented commitment of our membership.

Our organisation, equipment and tactics are based as closely as possible on the British Armed Forces. With a roster that produces attendance of 70+ on a gaming night, we are able to conduct full scale, Company strength, combined arms operations on a twice weekly basis.

Joining 16 Air Assault

The 16aa are always looking to recruit new members. We are looking for dedicated and mature gamers who have an interest in achieving objectives as part of a team and operating under the applied tactics and procedures of the modern day British armed forces.

Whilst British based, our current ORBAT includes many nationalities from all over the European mainland and the American continent.

If you are interested, and believe that you can Get The Job Done, then please visit our 'Joining The 16AA' page for more information!

Join 16 Air Assault! More information

Modifications

Our dedicated in-house team of mod and add-on developers work with the very best that the Arma community has to offer so that we can present the most authentic and immersive military experience for our members.

We support and use Advanced Combat Environment 3 (ACE3), Community Upgrade Project (CUP) and Advanced Combat Radio Environment (ACRE2) to enhance the realism of our operations.


ace3 logo cup logo acre2 logo

Latest News

UPDATE A3: Modpack

Created on 2017/05/11 20:38:23. Open Article

Our modpack has been updated; please update now.
The following changes have been made:

 

Added:
-

 

Updated:

 

@16AA -

 

Added

  • C-130J
  • Griffin helicopters
  • New paradrop system
  • T-10 Parachutes
  • New trenches (no more sandcastles!)
  • Vehicle in vehicle function to Wolfhound TSV (can now transport 1x ATV.. just about)
  • Bergen to section crates
  • Muzzle flashes to blank firing weapons
  • Bolt action hand animation for L115A3
  • Dirty RAF Regiment uniforms.. (I saw one outside the wire!)
  • 100 round gpmg belts
  • IR Illumination shells for the 81mm mortar and 105mm light gun (flares you can only see with NVGs)
Changed
  • Extra LODs on weapons (possibly slight performance gain)
  • Extra LODs on some attachments (possibly slight performance gain)
  • Optimised LODs on static weapons (possibly slight performance gain)
  • Sound improvements for several weapons.
  • Model adjustments to '16AA signs'
  • New backpack texture for the MTP carryall and medical carryall
  • All 16AA weapons now use RHS weapon 'tails' (should sound better from distance)
  • All 16AA weapons now have different sounds for different ranges/environments etc (instead of one sound just getting quieter).
  • All 16AA weapons now use RHS barrel heat/smoke/shell case ejection effects (they look perdy!)
  • Tracer round ratio is now 1 in 5 instead of 1 every 3 rounds
  • Fixed MAN truck geometry (no more walking through the truck etc)
  • Fixed wobbly MAN truck wheels
  • Reduced section count on MAN trucks (increased performance)
  • Improved MAN truck interior (still not great, but you can just about look it at without getting cancer now)
  • Adjusted GPMG position on the Wolfhound (no more clipping with the turret)
  • Adjusted 81mm mortar gunner position
  • New L115A3 textures
  • Moved textures from static weapons to common folder (reducing modpack size).
  • Fixed Forklift wheels sometimes not turning (possibly)
  • Improved Forklift handling (no more flipping over)
  • Slight visual tweaks to Forklift
  • Fixed Forklift forks poking through the MAN truck cab when loaded onto flatbed
  • Reduced size of SATCOM antenna (still waiting on ACRE to enable the thing to work properly)
  • Made HLS Panels ACE compatible
  • Made deployable signs ACE compatible
  • Removed all traces of the mythical M6H mortar (saves about 1kb in modpack size!)
  • Ghillie suit uniform texture is dirty... because snipers crawl in the mud!
  • Added a 'mortar pit' (this can also be built with a shovel.. but obviously takes a while)
  • Visual improvements to Virtus kit (more on the way!)
  • Improved the effectiveness of illumination rounds
  • Possibly some other stuff...

 


Removed:
-


Note:

  • Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
  • Report any issues here.
-

...
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UPDATE A3: Modpack

Created on 2017/04/28 13:33:21. Open Article

Our modpack has been updated; please update now.
The following changes have been made:

 

Added:
-

Updated:.
@ACRE - Latest stable build.

Removed:
-

Note:

  • Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
  • Update of ACRE Plugin required. New version 2.4.2.954
  • Please switch your arma3.exe to arma3_x64.exe - Guide here.
  • Report any issues here.

...
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UPDATE A3: Modpack

Created on 2017/04/11 17:57:57. Open Article

Our modpack has been updated; please update now.

 

The following changes have been made:

Added:

  • -
Updated:
  • @cobalt - added fix for ambient sounds (~60kb download)
Removed:
  • -
Note:
  • Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
  • Please report any issues in the technical issues forum

...
Click here to view the rest of this article